firefiwr
Daniella · she/her · firefiwr

where colors move like water
and ideas bloom like wildflowers.
I linger in the glow.

— firefiwr
explore right now
⌁ current focus

Unity, C# & game systems

Learning by building small projects, testing mechanics, and turning ideas into playable systems.

✦ creative tech

Code meets digital media

Combining programming with Adobe, web design, animation, and interactive work.

home/about
about me

There's a place between reality and dream
where colors move like water
and ideas bloom like wildflowers.
I linger in the glow.

— firefiwr
Portfolio photo

Hi! I'm Daniella, I'm 16, and this past year I wandered into digital design and game development. I started on Roblox back in 2019, learned the foundations of programming, and picked up professional experience in video design along the way.

When I'm not building, I'm in the pool — I swim competitively — or somewhere in the middle of high school.

Build
games, systems, and interactive projects
Learn
through code, experimentation, and competitions
Create
with Unity, Adobe, and web tools
sixteen · eastern time · united states · on roblox since 2019 · swimmer · student

I'm not for hire, in any way — all of my projects stay between me and my team.

home/game dev
game development

Worlds between
reality and dream.

Some of it lives on Astrocade, some in Unity.

pick where to wander
home/game dev/astrocade
astrocade

I'm an ambassador for Astrocade and a graduate of Astro Academy's third season. The games I've published there have crossed fifty thousand plays.

Visit my Astrocade profile →

50k+
plays across my games
Season 3
Astro Academy graduate
Ambassador
for the platform
unity

A beginner Unity developer and an advancing C# programmer — writing my own systems from scratch.

2D · a fish game

Underwater Paradise

Swimming worlds rendered in code — right at home for someone who spends half her life in the water.

3D · open world

Paradise Island

An open-world exploration game made to be wandered — the kind of place you linger in.

home/game dev/making now
what i'm making now

Small projects, game-jam ideas, and Unity experiments — usually one mechanic at a time.

in progress

Unity prototypes

Practicing movement, interactions, variables, comparisons, and reusable gameplay systems in C#.

next up

Short polished games

Keeping the scope small enough to finish while making each project feel intentional.

challenge mode

Game jams

Rapid ideas, strange themes, tight deadlines, and learning how to make choices quickly.

experimenting

Creative web projects

Using HTML, CSS, and JavaScript to make interactive pages instead of static layouts.

home/skills
skills

Code, tools &
creative software.

A growing mix of programming, game development, web work, and certified creative software.

explore my toolkit
Code
Java, C#, Python, HTML, CSS & JavaScript
Build
Unity, Roblox Studio, websites, and prototypes
Create
Photoshop, Premiere Pro, Illustrator & After Effects
home/skills/languages
languages
JvJava through CSAadv. beginner → intermediate
C#C# in Unityadv. beginner → intermediate
PyPythonadv. beginner → intermediate
<>Web HTML & JSadv. beginner → intermediate

Right now I'm building apps, entering competitions, and going deeper in Unity.

home/skills/tools & platforms
tools & platforms

The software and environments I use to turn ideas into something playable, visual, or interactive.

Unity2D, 3D, C# systems
Roblox StudioLuau, UI, building, testing
VS Codeweb and programming projects
GHGitHubprojects and version control
Astrocadegame creation and jams
WebHTML / CSS / JSresponsive interactive sites
home/skills/adobe
adobe

Professional experience in video design, backed by Adobe Certified Professional credentials.

Ps
Photoshop
Certified Professional · 2024
Pr
Premiere Pro
Certified Professional · 2024
Ai
Illustrator
intermediate
Ae
After Effects
intermediate
Video Design
Certified Professional
home/roblox
roblox

Six years
in the game.

Where it all started, back in May 2019.

pick a thread
home/roblox/development
development

For a year I built on Roblox with my studio, Petalstone Creations. Every developer is someone I know in real life, and every project stays strictly between us — nobody else.

I'm taking a break from Roblox development right now, after some recent platform updates.

scriptingbuildinguser interfaceplanninganimatingVFXSFX
home/roblox/testing
testing portfolio

Games I've tested — from billions of visits down to the up-and-comers. Not currently testing.

Grow a Garden34B+ visits
Survive Lava For Brainrots700M+ visits
Build a Rollercoaster80M+ visits
Escape Maze for Brainrots17.5M+ visits
Brainrot Seas2M+ visits
Swing ur Sword300k visits
Brick Battles250k visits
Sword Circle234k visits
Brainrot Defenders88k visits
Brainrot Infection86k visits
Jump For Brainrotsunranked
Slap Duelsunranked
home/roblox/roblox life
roblox life

My eras

Not in order — just the games that defined stretches of the last six years.

Adopt MeTower of HellAssassinGymnastics gamesDeathrunSurvive the Red Dress GirlUnderground War 1Flee the FacilityGrow a Garden99 Nights in the ForestWaterpark+ more

Biggest accomplishments

1,000
wins · Survive the Red Dress Girl
Level 140+
Deathrun
606 days
99 Nights in the Forest
59:18
speedrun · 99 Nights
Arctic Reindeer
Adopt Me
Completed
Difficulty Chart Obby

Pro in Deathrun and Survive the Red Dress Girl. Joined May 2019.

All good things must come to an end, and all bad things must come to an end.— Geoffrey Chaucer
home/contact
contact

Find me in
the glow.

Not for hire — but always around.