where colors move like water
and ideas bloom like wildflowers.
I linger in the glow.
Unity, C# & game systems
Learning by building small projects, testing mechanics, and turning ideas into playable systems.
Code meets digital media
Combining programming with Adobe, web design, animation, and interactive work.
There's a place between reality and dream
where colors move like water
and ideas bloom like wildflowers.
I linger in the glow.
Hi! I'm Daniella, I'm 16, and this past year I wandered into digital design and game development. I started on Roblox back in 2019, learned the foundations of programming, and picked up professional experience in video design along the way.
When I'm not building, I'm in the pool — I swim competitively — or somewhere in the middle of high school.
I'm not for hire, in any way — all of my projects stay between me and my team.
Worlds between
reality and dream.
Some of it lives on Astrocade, some in Unity.
I'm an ambassador for Astrocade and a graduate of Astro Academy's third season. The games I've published there have crossed fifty thousand plays.
A beginner Unity developer and an advancing C# programmer — writing my own systems from scratch.
Underwater Paradise
Swimming worlds rendered in code — right at home for someone who spends half her life in the water.
Paradise Island
An open-world exploration game made to be wandered — the kind of place you linger in.
Small projects, game-jam ideas, and Unity experiments — usually one mechanic at a time.
Unity prototypes
Practicing movement, interactions, variables, comparisons, and reusable gameplay systems in C#.
Short polished games
Keeping the scope small enough to finish while making each project feel intentional.
Game jams
Rapid ideas, strange themes, tight deadlines, and learning how to make choices quickly.
Creative web projects
Using HTML, CSS, and JavaScript to make interactive pages instead of static layouts.
Code, tools &
creative software.
A growing mix of programming, game development, web work, and certified creative software.
Java, C#, Python & web ⌘ Tools & Platforms
software I build with ◆ Adobe
editing, motion & certification
Right now I'm building apps, entering competitions, and going deeper in Unity.
The software and environments I use to turn ideas into something playable, visual, or interactive.
Professional experience in video design, backed by Adobe Certified Professional credentials.
Six years
in the game.
Where it all started, back in May 2019.
For a year I built on Roblox with my studio, Petalstone Creations. Every developer is someone I know in real life, and every project stays strictly between us — nobody else.
I'm taking a break from Roblox development right now, after some recent platform updates.
Games I've tested — from billions of visits down to the up-and-comers. Not currently testing.
My eras
Not in order — just the games that defined stretches of the last six years.
Biggest accomplishments
Pro in Deathrun and Survive the Red Dress Girl. Joined May 2019.
All good things must come to an end, and all bad things must come to an end.— Geoffrey Chaucer
Find me in
the glow.
Not for hire — but always around.